Add notes about keynote presentations, workshops and/or sessions you are attending. Also add information if you are going to be twittering, blogging or other communications as sessions are happening.

Chris Dede
Immersive Collaborative Simulations in Augmented Reality - HGCC 001 A

David Thornburg
Open Minds, Open Education, and a View of Open Culture - HGCC 103 ADo networked personal computers have the potential to be transformative as books:
Posted by Sandy
The challenge is that technology is changing faster than classroom practices
• Critical issue is what new tech tools allow students to do that couldn’t do before
• 1-1
must be sustainable
low cost hardware and open source OS only way goal can be achieved
single platform software is anti-child
• showed new technologies
phones with computer capabilities
computers that take less electricity
• why open source
2/3 of student surveyed do not know they are using Linux
new applications created daily
easily shared
low cost of ownership
in Brazil will loan a computer for 2 years at no cost

c-map—break borders with software
collaborative map is open to other people

creative commons—granting rights to others to use materials

h20 playlist:

Tammy Worcester - Sue
Quick and Easy Computer Activities for Kids - HGCC 204 A/B

Larry Anderson
Podcasting & Podcatching for the Absolute Beginner - HGCC Lila Cockrell Theatre (and Dan Schmit)

Chris Dede
Immersive Collaborative Simulations and Next Generation Assessments - HGCC 001 A

Christopher Moersch - Sue
The Missing Link in 21st-Century Classrooms: 21st-Century Leadership - Grand Hyatt Texas Ballroom D &

5 Cs of Effective Leadership

Cultivation of a Culture of High Expectations
Movie Clip: Coach Carter
Ariel Academy Capital Management - Dollars and Sense (
The best curriculum is not just about investing. It is also about the long term effects on people and families.

Are you turning up the HEAT in your Classroom? Admins do a HEAT walk-through in the building.

H igher Order thinking (1-6)
6 - Student learning/questioning at the synthesis
E ngaged Learning (1-6)
6 - Students help define the task, procss and solution. Collaboration extends
A uthenticity (1-6)
6 - The learning experience is directly relevant to students and involes creating a product that has a purpose behond the classroom that directly impacts the students
T echnology Use (1-6)
Tech use is directly connected and needed for task completion and students determine which application swould best address their needs.

If we can not connect technology to achievement we are going to cycle back and make no difference

We have to acknowledge that our thinking may be different. Not that it is wrong. That it is different.

Courage - to stay the course requires commitment to a plan - any plan!
Example: Movie: Dead Poet's Society

Try a Courage Survey with Admins...
Very True of Me - Spider Man/Mighty Mouse
Somewhat True of Me - Chicken Little
Not True of Me - Cowardly Lion

1.LoTi Implementation - Assess
- Take the DETAILS for the 21st Century Survey (
2.LoTi Implementation - Plan
3.LoTi Implementation - Implement
4.LoTi Implementation - Sustain HEAT

1. Use Systems Thinking as your guide for continuous improvement
Everyone is a genius at least once a year. The trick is to be a real genius you have to have your genius ideas closer together.

Solutions to Potential Barriers/Problems
Find windows of opportunities for 21st Centruy Learning within existing pacing guides scope and sequence charts...
Hillary Swank - Freedom Writers

Commitment -
Movie - The Patriot -
The difference between involvement and commitment is like a ham and eggs breakfast. The chicken was involved, the pig was not.

Create a consensus among all key stakeholders as to the school’s mission
-Use a variety of Web 2.0 media to promote
TAKS Results - impact on student achievement

Thomas Hammond - Pam
Wikipedia in the Social Studies Classroom: Beyond Information Seeking - Grand Hyatt Sequin AB
Notes : http:/
I mpressions: "Wikipedia is often not considered a scholarly resources from Middle School through graduate school. NCSS cannot profit from this proposal."

Web site: Wikirace: The free racetrack--start on a given entry: Battle of marathon--end up on another entry and get there in the fewest clicks
attle of Marathon to Abraham Lincoln

Wikipedia is NOT used as an information source---but as an information STRUCTURE--flipping from one entry to another
Two tactics to use as a structure:
1. Use the other languages around the globe on wikipedia--even more below--think about how they are created--by people so they are not a carbon copy of each other but interpretations written by people from all around the world in their native language and using their written word. (looked at George Bush as a sample)
2.Teach students about the anatomy of wikipedia-the discussion page & the history page. This will help them see the value of different viewpoints and how history is written by the last author!
Have them look at Wal-Mart for an example and see how their employees 'scrubbed' the Wal-Mart page concerning issue about unions and labor wages.
3. Have students create an entry about their schoo, town, district; then watch how it is updated/changed/and talk about the conversation going on between those editors. If you don't think people will notice, Hammond pointed out that wikipedia is the 7th most visited site on the net!

*Judi Harris
Truly Technologically Integrated Planning for Teaching and Learning - HGCC 001 A

Skoolaborate: Teens and Teachers Collaborating in a Virtual World
Westley Field, Australia
Posted by Sandy Blankenship

Online community
Read the blog to know what they are doing
Not just anyone can join—safe place

check out
research is saying to develop global collaboration, not just virtual worlds, but whatever tools work

showed movie that’s on their blog: Our First Skoolaboration
--level of excitement high for students
--many students using virtual world would contribute when would have been more hesitant in “regular” classroom

Students Japan, New Zealand, Australia
--students came up with 3 things they needed to change things
--US more flexible and “give it a go” to try this and then make changes

what learned:
--how to work with each other
--how to work in virtual worlds
--gives kids an even playing field (story of refugees helping elite school as they come on to system)

Don’t always see what’s going on—much of it going on offline (Skype, etc.)
--need to schedule a time, it’s a workplace

need to change mental models for teachers (about virtual worlds)—to something that’s productive

Horizon Report—cited for their research

--what build is for everyone

a student (Mike Mikula) worked with an architect so architect could build the new building first in virtual building, learned things that needed to be changed so saved thousands of dollars. Student learned from architect. Student working with higher level math. He’s now working for other people on Second Life.

Article about Mike Mikula in Wall Street Journal

Told story about a girl that was able to help others in virtual world and the confidence she build carried into her real world.

John Seely Brown and Richard P. Adler: Our understanding of content is socially constructed through conversations about that content and through grounded interactions, especially with others, around problems or actions. The focus is not so much on what we are learning but on how we are learning.

Closed with “Starry Night”—very impressive. Watch the video towards the end of their web site under “Poetry in Motion.”

*Ian Jukes -Eric
Literacy isn't enough: digital fluency in the Age of InfoWhelm-Understanding Digitial Kids his handout

Let's talk about change- kids are different today than 25 years ago.
Because of the digital bombardment-kids brains are quickly accommodating to it-they are screenagers-Idea that images are to be manipulative, not just something to read. Digital has become the language they use-DFL "Digital as a First Language" They have a digital culture-everything is multidirectional-not just linear. Research has shown that the brain is highly adaptable and is continuing to modify throughout our life-idea that our brains are not static, they can change. For educators-our intelligence continually rises and falls depending upon the stimuli it is experiences. Must have intensive, sustained, stimuli. Several hours/day, 7 days a week. Students in their digital world-that is digital bombardment.

Since students are using the same neurons in their digital world, those brain cells are being more developed through their lifetime. Those neurons not being used, are not, and may be pruned. Students brains are literally using different parts of their brains to process the same task as adults-they see the biggest use of the Visual Cortex-many think it is because of gaming-the eye is able to process visual stimuli 60,000 x faster than text. Visual neurons make up 30% of the brain-the brain is wired for visual processes. Digital readers read in an F pattern, they look at info on the left, top, and left center parts of a page/website, videogames.-Students are thinking differently.

What implications does this have on learning?

On Tuesday, Ian is going to talk about 7 teaching strategies to help reach those digital students.

Educators are still digital immigrants-slowly we are seeing those digital natives go to college and enter the workforce in the body- I need to be committed to get to his blog.

Ian Jukes - Pam
Literacy Isn't Enough: Digital Fluency in the Age of InfoWhelm - Grand Hyatt Texas Ballroom D

Photoslideshow he used:

"Understanding Digital Kids"
83 page handout:

  • Physically mature 3 years quicker than kids 30 years ago---they also dress differently, the act differently, they learn differently
  • Digital Bombardment--children's brains are quickly adapting to new technologies
  • Screenagers---the age of screens is where the students are growing up. Screens are interactive.
  • Digital Natives in a new digital landscape due to the digital bombardment
  • Digital is their language of choice
  • They think DFL (digital first language)--huge problem because our generation is not DFL
  • Digital immigrants--we come from a non-digital world--a place before digital
  • We speak DSL (digital second langauge)
  • The brains of the digital generation change-->neurological wired differently--hyperlinked minds (our are linear in most cases)
  • only 50% of our brain wiring is there when we are born--once we are 3 years old we have a fixed number of brain cells from there on they are broken down--this was believed to be the case by everyone. Scientific breakthroughs have changed that view--new scanning technology changes that belief and now most believe that the brain is continuously replenished and is constantly growing, changing, etc. based on experience and the frequently and intensity of the experience
  • Much of the presentation was spend talking and showing images/scans of the brain and how it has changed,
  • "kick you right in the assumptions"
  • Showed the "F" pattern that students follow when skimming for information (they look to the left very much like a web page is built) this contrasts with the "Z" pattern that our generation has used
  • Research was shared on visual imagery--if viewing images, students can recall up to 90% days later, our generation can retain about 60% and the older generation about 10% Message--Use Visual Imagery
  • I downloaded the handout from
  • Message of the presentation--"we can't continue to teach the way we are or we are doing a disservice to the students." some would call it Malpractice

David Warlick - Sue
Our Students • Our Worlds - HGCC Lila Cockrell Theatre

Michael Furdyk, Jennifer Corriero
Social Networking for Social Good - HGCC Lila Cockrell Theatre

Cheryl Lemke
The Ripple Effect: 21st-Century Research Innovations that Matter - HGCC 001 A

Gail Lovely - Sue
Web 2.0 Meets Grade 2.0: The New Web in Primary Grades - Grand Hyatt Texas Ballroom D
Presentation details available at: Gail Lovely Web 2.0 Tools for Elementary Students:

Cell Phones as Learning Tools
Liz Kolb, Madonna University & University of Michigan
Posted by Sandy and Nicki

Started with activity where we answered a question so she could see how our group had answered. Good for testing for prior knowledge.

Sessions Wiki:

All the tutorials, resources, and activities are on the wiki

She wrote a book for ISTE

4 reasons why cell phones should be integrated into learning:
1) number of US secondary students who have cell phones: 76%
by 2010 predict will be in 90th percentile
2) student’s view their cell phones differently than adults—see it as way to collaborate and communicate
(used clip on NPR “Three Generations’ View of Cell phones”)
3) studies about millennials—they learn differently—collaboratively and “anytime any place”
4)relevancy with the real world (Millennials Rising by Neil Howe and William Strauss)

23% of student think they are being prepared for 21st century job force.

use chacha: leave message in voice, someone will try to look up the answer, will then text them the answer
18002242242 (chacha)

cell phones work like a clicker for response system

Mobile Blog:
--mobile journalism, now recognized by channels that general citizens can submit information (like iReport at CNN)

To set up a blog:
Text a picture to
Login to
Type in your claim code (so can go online and claim that blog later)
Can easily take pictures on field trip and send them to blog immediately

Showed how to use (which some of you have used before)

Examples of schools using this:
used to allow students to talk to authors
see her web site for examples for history, science etc.

Post photos and video to blogs, using phone
Can use Flickr mobile
Clean Up New York

For videoblogging: is one example

Mobile Citizen Journalism: MTV and CNN

Speech to Text Blogging:
Can direct blog directly from cell phone (speech to text)
Also works with Google Calendar

Jott feed—call in and will read the text on the blog (good for special needs students)

Text Message Alerts:

Blogger's Cafe Monday Afternoon: Eric
Educational Technology & the Law

If you use copyrighted material-1st asked to remove, 2nd ask from govt to cease & desist-then maybe fines/fees

Can use if you are transforming it

Get explicit permission from students before putting up info-their work is intellectual property.
Can do a opt out policy-have a handout stating students work will be published unless stated by the parents/student.
Must do this every year

How to best label student work/pics/usernames on the web.
1st-get permission first, ask what do the parents/students want

What to do with schools using the same filter, yet have different ideas about what should be filtered.
Money can buy software that allows districts to allow what they want even though using same Internet service provider (esu's)

What about the impact of teachers blogging?
Even though the panel said that at home, on your own computer & network, you should have your first amendment rights, they also cautioned that the courts are saying that districts/communities can censor that because of how that would affect your effectiveness as a teacher.

Will Richardson
Creating Live Web TV for the Classroom for Global Audiences - Grand Hyatt Texas Ballroom D

Keynote Notes: Pam Krambeck
A very different keynote address this year---two educators from Canada shared how they are using classroom/school projects to connect to other classrooms across the globe to make a difference in the world.

An interview setting with question/answer and slides in the background was the format and it was a very intimate, inviting setting. It as like the audience was a part of the interview with audible reactions to the difference that these two educators are making in the world I was impressed.

Here are a few of my random unedited notes from the keynote: post ideas about projects where you want to connect with others Where students can write about their heroes
• Illuminate: connect students in real time
• Fairytales: each classroom sent a fairytale—mural, put mural together
• Test scores went up 20% (was not the original intent but gave some reality to the project)

Web site:
Descriptor: Social networking network for social good
Notes: Teacher education forum where classrooms can collaborate, add lessons, collaborate, put images of peace, take a picture of what peace looks like to you

Global Learning Community: Learning circles
• Reduce our carbon footprints
• Contact with e-mails and join the project

1. “We like to go where we don’t know where we are going.”

2. People can participate in a low tech environment—there is a ton of stuff out there that will allow us to use what we have better.
3. Goals drive the tools---it is not about the technology it is about the people, the relationships, the collaboration.
4. Technology makes the projects visible—it helps spread the word
5. Hurdles: situations where things fell apart→students don’t want to give up on projects, too much reality??? The students in other countries don’t have parents,

  • Video conference with an art lesson—both classrooms create artwork from the lesson and then post them on a wiki.
  • Commit to Character: Words become action words. Students become more caring and responsible. Previously I thought technology was dehumanizing but he is finding that it is not—it is about connecting.

How as the recent work impacted them personally:// energized about teaching, the Wondering project stared small, they became invigorated, it has changed student lives and changed who they are and they have become global citizens, and are raising global citizens in their classroom.

High school students from their school that had participated in the projects put together a video as part of a fundraiser: One Dream Project—Sierre Leone

EMS SIGMS Forum: NETS or AASL Standards for 21st-Century Learners?—A Standards Debate - Sue
Peggy Milam-Creighton, with Doug Johnson, Annette Lamb, Jamie McKenzie and Joyce Valenza
HGCC 217 B/C

Chris Dede Academic Social Tagging to Aid Learning and Assessment - HGCC 001 A

Kathy Schrock
Get a MUVE On: The Power of Synchronous Online Environments - HGCC Lila Cockrell Theatre

Ian Jukes - Sue
Understanding Digital Learners: Learning in the New Digital Landscape - Grand Hyatt Texas Ballroom D

*Alan November
Designing Rigorous and Globally Connected Assignments - HGCC Lila Cockrell Theatre

Ed Coughlin
Nurturing Understanding of a Shrinking Planet: Technology and Global Awareness - HGCC 001 A

Annette Lamb - Sue
Get FIT: Fired-up through Information and Technology - HGCC Lila Cockrell Theatre

Will Richardson
Powerful Learning Practice: Creating Online Communities for Professional Development - Grand Hyatt Texas Ballroom D

Hall Davidson
It's in Your Pocket: Teaching Spectacularly with Cell Phones - HGCC Lila Cockrell Theatre

Bernajean Porter
IMPACT: Using Student Work as a Body of Evidence - HGCC 207 A

David Thornburg - Sue
Why Linux, Why You, and Why Now? - HGCC 001 A

Second Life as a Professional Learning Environment - Eric
Encourage to get out of the educative second life and venture out-will broaden our scope. Will meet new people who can.
They did bring up a good point-that people are willing to help each other out on SL where many have not been willing before.
Presenters pretty much just stated that you need to get on SL and meet people.

Leslie Fisher
Taking Effective Digital Photographs - HGCC Lila Cockrell Theatre

Mitchel Resnick - Sue
Grassroots Creativity: Helping Everyone Become a Creative Thinker - HGCC 001 A

*Jim Brazell
Pandora's Box: Video Games for Education, Health, and Social Change - HGCC 001 A

*Lynell Burmark
Visual Literacy: Equipping Students for a Visual World - HGCC 103 A

*Bernie Dodge
Using Authentic Problems to Scaffold Decision-Making Skills - HGCC Lila Cockrell Theatre

Good presentation, notes are online, Eric

Jim Brazell
The Future Is Here: Emerging Technologies, Jobs, Curricula, and Students - HGCC 103 A

Hall Davidson
The Man Behind the Curtain: Really Simple HTML for Non-Wizards - HGCC Lila Cockrell Theatre

Eliot Soloway
A Disruption is Absolutely Coming: Computers Disguised as Cellphones

Good presentation, had guest speakers from the UK, notes are online, Eric

*Tammy Worcester
Beyond Copy and Paste: Building Integrated Technology Projects - Grand Hyatt Texas Ballroom D

Ted McCain - couldn't find a session

Josh Allen's notes

12:30: Caffeine for the Classroom (online communication)
2:00: Digital Storytelling with Minimal clicks

11:00: Developing 21st Century Skills in School and District Leaders
12:30: Open Source Software for Developing and Differentiating Digital Curriculum Presenter didn't show, but link to resources is in my notes
2:00: School 2.0: Combining Progressive Pedagogy and 21st-Century Tools

8:30: Digital Storytelling for all ages
10:30: SMART Boarding in the Classroom 202: Work SMARTer, Not Harder (Live blog)

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